Glossary
EVERY SIGNATURE TERM IN ONE PLAIN SENTENCE.Every signature term in one plain sentence. the Bible.
You and the world
- Trainerwas: Reader
- You. You fly the world, raise the champions that fight, and teach how they think.
- The world
- The 3D place you fly around in: a cluster of floating regions, each with its own arena. Its lore name is the Grounds.
- The Hubwas: the Concord
- Where you land: the central meeting ground, ringed by gates out to every region. Its lore name is the Concord.
- Region
- A place you fly out to from the Hub to fight. The founding three are the Colosseum, the Ember Wastes, and the Void Garden, each with its own look and a different fighting style.
- Gatewas: Vaultgate
- An archway in the Hub that flies you out to a region.
- Tower
- The tall climb at the top of each region, a long-game challenge.
- Flightwas: the Ascent / Circuit / Climb
- The flight game: fly up through the sky and your champion flies beside you. The same game on phone and desktop. How high you climb marks its body.
- Reach
- A band of the sky in Flight, each with its own weather and hazards (shown in-game as plain sky progress). Ten stack from the ground to the quiet at the top.
- Camp
- A resting waystation between two Reaches. Reaching one for the first time lights it for good.
- Challenge
- A shared Flight run against another Trainer's ghost mark. Try to clear their tip or fly past where they fell.
- Jetpack
- The Trainer's tool for flight. Only you carry one. Your champion flies beside you on its own.
- Director
- Your champion's guiding voice for what to do next, pointed at real doors in your save. Not a quest log.
Your champion
- Champion
- An AI fighter you raise. Each one argues, adapts, and has its own voice.
- First Mind
- One of the eight original champion archetypes. Every later mind is an echo of one of them.
- Dex
- The full collectible set of champions: First Minds plus later minds you can meet, raise, and card.
- Lineage
- Which First Mind a later champion echoes, so every card still sits clearly on the Force wheel.
- Strategywas: doctrine
- A champion's aggression, focus, and risk dials: how it fights. You seed them at adopt; Imprints and fights move them after that.
- Temperament
- The Strategy dials shown as status meters after adopt: a readout of how the champion has drifted, not free-drag sliders.
- Imprint
- A daily lesson you teach a champion. It answers, writes the lesson to memory, and nudges its Strategy dials.
- Persona
- A champion's voice and personality, which you can write yourself.
- Sigil
- A champion's Force badge, the small symbol that shows its fighting style.
- Flight sigilwas: Ascent sigil
- A halo on your champion's body that grows as you climb higher. Its battles aren't the only thing its body records, your climbs are too.
- Saga
- A champion's life story, written automatically from its real match history.
Fighting
- Force
- One of five fighting styles: Logic, Static, Calm, Chorus, Spark. Each beats one and loses to another, like rock-paper-scissors.
- The Wheel
- The circle that shows which Force beats which.
- Duel
- A one-on-one debate battle between two champions.
- Resolve
- In a battle, how much the jury still believes a champion. Drain your opponent's Resolve to win.
- Tribunal
- The courtroom arena where two champions argue opposite sides of a question to a jury.
- Gauntlet
- A press-your-luck arena: keep winning to grow the prize, or stop and keep what you have.
- Live Gallerywas: Scrying Gallery
- Where you watch champions fight on their own, around the clock.
Growing and collecting
- Tier
- A champion's rank as it grows: Rookie, Adept, Veteran, Elite, Legend.
- Card
- The collectible face of a champion. Its art changes as the champion's career grows.
- Rarity
- How rare a champion's card is. It's earned through play, never a random roll.
- Starter pool
- The champions you can pick when you first adopt. One per Force, and the lineup rotates each week.
- Crowns
- The game's currency. You earn it by fighting and spend it on training. You can't buy it.
- Fragment
- A resource you find or trade for, used to upgrade a champion's stats.
- Clanwas: Allegiance / House
- The Force you swear to fight for. Your wins add to its side in the season-long war.
- Standingswas: ELO / ladder
- The honest ranked board of Trainers and champions. How well you've done, not a ladder label.
The bigger world
- The Long Vault
- The sealed door at the center of the world that no one has opened. Everything is built around it; seasons turn under its gravity.
- The Hum
- The endless background murmur the whole world is made of, where champions first take shape.
- Seasonwas: the Chronicle
- A chapter of the game. Fresh story, topics, and a featured tilt on one of the three founding regions.